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Sept 2025 — Jan. 2026 · UX/UI Designer

Anim'Connect.

Making it easier to support animal shelters

A mobile app that simplifies donations, volunteering and temporary foster care by connecting users and shelters directly.

3 min read

Role
UX/UI Designer
Duration
5 months
Tools
FigmaMazeNotionMiro

01 — Context

The starting point

French animal shelters struggle to attract new supporters despite a constant influx of animals. The current path — Google searches, inconsistent websites, long forms — discourages motivated users right when they are ready to act.

02 — Problem statement

The question that guided the project

« How can we help a caring but time-poor user support a shelter in a concrete way, in under three minutes? »

03 — Objectives

What the product had to achieve

  • 01Simplify one-off and recurring donations
  • 02Make each shelter's real needs visible
  • 03Connect users and shelters for volunteering and foster care
  • 04Create an emotional experience without over-soliciting the user

04 — User research

Methods used

Online desk research, a benchmark of 8 charity apps and a user survey (around a hundred responses from an 18–45 audience who care about animal welfare).

05 — Insights

What we learned

  • 0180% of respondents hesitate to donate because they don't know where their money actually goes
  • 02Volunteering is seen as a heavy commitment with a rigid framework
  • 03Foster families lack a trusted third party to get started
  • 04Emotional attachment starts with the very first photo of an animal

06 — Persona

Camille, 29

Profile

Marketing project manager, city-based, busy

Objectives

  • Help occasionally without a long-term commitment
  • See the concrete impact of her actions
  • Discover shelters close to her

Frustrations

  • Not enough time during the week
  • Distrust of websites that lack transparency
  • Hard to know where to start

07 — User journey

User journey

  1. Step 1

    Discovery

    Camille downloads the app after seeing an ad in the metro.

  2. Step 2

    Onboarding

    She signs up and shares her location and availability.

  3. Step 3

    Exploration

    She discovers nearby shelters along with their real needs.

  4. Step 4

    Action

    She sees that a litter of kittens urgently needs a foster family and offers to help.

  5. Step 5

    Confirmation

    The shelter approves her application: she can come and pick up the kittens.

10 — Final prototype

High-fidelity design

High-fidelity Figma prototype, component system, micro-interaction animations and a complete donation flow. Tested on Maze with 12 participants.

Next project

Boussole.