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June — Sept. 2026 · Art direction · UX/UI Designer

Méliès – The Illusion Workshop.

An interactive digital experience to discover the world of Georges Méliès.

A digital cultural experience designed for the Centre Pompidou. The goal is to turn visitors into active participants, letting them explore, experiment with and understand Méliès' world through a touchscreen tablet.

4 min read

Role
Art direction · UX/UI Designer
Duration
4 months
Tools
Figma

01 — Context

The starting point

The Centre Pompidou wants a new way to introduce visitors to the world of Georges Méliès through a digital experience. The challenge is not to reproduce a virtual tour or a content library, but to design an interactive, immersive experience where visitors become active participants in their own discovery. The experience runs on a touchscreen tablet.

02 — Problem statement

The question that guided the project

« How can digital tools make Méliès' world immersive and playful to discover, while turning the visitor into a genuine participant in the experience? »

03 — Objectives

What the product had to achieve

  • 01Introduce Georges Méliès and his world
  • 02Make cultural discovery more interactive and playful
  • 03Turn the visitor into a participant rather than a spectator
  • 04Use digital tools as a means of cultural mediation
  • 05Create an immersive experience without piling up features

04 — User research

Methods used

  • Desk research

    Understanding Georges Méliès, his work and what is at stake in showcasing it.

  • Digital innovation review

    Analysis of digital and interactive devices used in museums and exhibitions.

  • User research

    Identifying visitors' expectations, habits and needs when facing a digital cultural experience.

  • Benchmark

    Analysis of various cultural and immersive experiences to identify best practices and opportunities.

05 — Insights

What we learned

  • Insight 01

    Learning by doing

    Designing an experience where visitors handle, experiment and become participants in their own discovery.

  • Insight 02

    Immersion in service of understanding

    Using digital tools to make the mechanics of illusion concrete and accessible.

  • Insight 03

    Keep the immersion restrained

    Limiting superfluous features to keep the experience smooth, intuitive and focused on the essentials.

06 — Persona

Léa, 28

Profile

Paris · Culturally curious · Occasional visitor · comfortable with digital tools

Objectives

  • Discover something new
  • Live an experience rather than simply observe
  • Understand the mechanics behind a work
  • Be able to experiment on her own

Frustrations

  • Long explanatory texts
  • Experiences that are too passive
  • Devices that are hard to understand
  • Journeys that are too rigid

07 — User journey

User journey

  1. Step 1

    Discover

    The visitor enters the experience and explores Méliès' world from the tablet.

  2. Step 2

    Understand

    The effects are revealed: they grasp how Méliès built his special effects.

  3. Step 3

    Experiment

    They handle the interactive elements and test the mechanics of illusion.

  4. Step 4

    Create

    They compose their own illusion in turn and leave with a memento of the experience.

Extract from the experience map, made in Figma.

10 — Design

From experience map to art direction

Experience map, storyboard, user flow, wireframes and then interface design: the structure was framed before the art direction, to keep the journey simple and readable on a tablet.

Moodboard created before the final design.

11 — Final prototype

The final prototype

An interactive Figma prototype centred on the home screen: Méliès' head, which the visitor taps to reach information about the artist, then the screens of the Discover → Understand → Experiment → Create journey.

09 — Results & takeaways

What the project could deliver

  • Offer a new form of cultural mediation
  • Make discovering Méliès more accessible and interactive
  • Create an experience that complements the exhibition
  • Help visitors better understand Méliès' creative and illusion techniques
  • Use digital tools to enrich the experience rather than simply digitise an existing tour

Turning the visitor from a mere spectator into someone who truly experiments with Méliès' world.

Next project

Anim'Connect.