June — Sept. 2026 · Art direction · UX/UI Designer
Méliès – The Illusion Workshop.
An interactive digital experience to discover the world of Georges Méliès.
A digital cultural experience designed for the Centre Pompidou. The goal is to turn visitors into active participants, letting them explore, experiment with and understand Méliès' world through a touchscreen tablet.
4 min read
- Role
- Art direction · UX/UI Designer
- Duration
- 4 months
- Tools
- Figma
01 — Context
The starting point
The Centre Pompidou wants a new way to introduce visitors to the world of Georges Méliès through a digital experience. The challenge is not to reproduce a virtual tour or a content library, but to design an interactive, immersive experience where visitors become active participants in their own discovery. The experience runs on a touchscreen tablet.
02 — Problem statement
The question that guided the project
« How can digital tools make Méliès' world immersive and playful to discover, while turning the visitor into a genuine participant in the experience? »
03 — Objectives
What the product had to achieve
- 01Introduce Georges Méliès and his world
- 02Make cultural discovery more interactive and playful
- 03Turn the visitor into a participant rather than a spectator
- 04Use digital tools as a means of cultural mediation
- 05Create an immersive experience without piling up features
04 — User research
Methods used
Desk research
Understanding Georges Méliès, his work and what is at stake in showcasing it.
Digital innovation review
Analysis of digital and interactive devices used in museums and exhibitions.
User research
Identifying visitors' expectations, habits and needs when facing a digital cultural experience.
Benchmark
Analysis of various cultural and immersive experiences to identify best practices and opportunities.
05 — Insights
What we learned
Insight 01
Learning by doing
Designing an experience where visitors handle, experiment and become participants in their own discovery.
Insight 02
Immersion in service of understanding
Using digital tools to make the mechanics of illusion concrete and accessible.
Insight 03
Keep the immersion restrained
Limiting superfluous features to keep the experience smooth, intuitive and focused on the essentials.
06 — Persona
Léa, 28
Profile
Paris · Culturally curious · Occasional visitor · comfortable with digital tools
Objectives
- Discover something new
- Live an experience rather than simply observe
- Understand the mechanics behind a work
- Be able to experiment on her own
Frustrations
- Long explanatory texts
- Experiences that are too passive
- Devices that are hard to understand
- Journeys that are too rigid
07 — User journey
User journey
Step 1
Discover
The visitor enters the experience and explores Méliès' world from the tablet.
Step 2
Understand
The effects are revealed: they grasp how Méliès built his special effects.
Step 3
Experiment
They handle the interactive elements and test the mechanics of illusion.
Step 4
Create
They compose their own illusion in turn and leave with a memento of the experience.
Extract from the experience map, made in Figma.
10 — Design
From experience map to art direction
Experience map, storyboard, user flow, wireframes and then interface design: the structure was framed before the art direction, to keep the journey simple and readable on a tablet.
Moodboard created before the final design.
11 — Final prototype
The final prototype
An interactive Figma prototype centred on the home screen: Méliès' head, which the visitor taps to reach information about the artist, then the screens of the Discover → Understand → Experiment → Create journey.
09 — Results & takeaways
What the project could deliver
- Offer a new form of cultural mediation
- Make discovering Méliès more accessible and interactive
- Create an experience that complements the exhibition
- Help visitors better understand Méliès' creative and illusion techniques
- Use digital tools to enrich the experience rather than simply digitise an existing tour
Turning the visitor from a mere spectator into someone who truly experiments with Méliès' world.
Next project
Anim'Connect.